Snapshot VI: Cleaners, Squads, Vendor, and New Proving Ground

We’re back, but we’re not alone…Sector 3 continues to develop and an ominous new presence has appeared.  An interconnected series of hatches have begun appearing throughout the tower. With the increased activity in the tower since the release of Snapshot V and over 200,000 hours of conflict being waged throughout the Cold Storage, the Refiner […]

Snapshot CL 7287: Brand New Weapon Class & Customization

DEADROP Snapshot CL 7287 is here! We’ve added more traversal features, more movement verbs, more attachments, more, more, more! In this fourth Snapshot, we are majorly upping the customization and communication factors, giving you more freedom and control over your gameplay experience with additions such as the Armory and Proximity Chat. Founders can download the […]

Snapshot CL 4461: Traversal Features and Movement Abilities

DEADROP Snapshot CL 4461 is here! Get ready for traversal features, more movement abilities, optics attachments, and more! In this third Snapshot, we went all in on providing more ways to get around Proving Ground (ladders and zip lines, anyone?). We also updated controls and our loot system. You’ve been asking for all these things, […]

The Midnight Society Approach to Game Development

Midnight Society was founded on a vision for making games with the gamers in mind from before day one – day zero. So what does that mean, exactly? Let’s dive into how and why we do things differently. How Games Are Currently Developed Video games are currently developed according to publisher milestones. That means that […]

Roadmap: L.A. Founders Event and Beyond

To the Chosen: Welcome to The Existence! You have successfully claimed your place in a brand-new era of game development. To those still waiting – hang tight and stay vigilant for future minting opportunities. What to Expect Midnight Society is building the next AAA competitive PvPvE first-person shooter, and we’re doing it openly and transparently, […]