Snapshot VII: Midnight Ride, DEADROP Creator Modes, and Drivers Key Packages

You’ve been on this ride with us for over a year, and now it’s your time to take the wheel… Since Day Zero, we’ve asked our community to join us in openly developing DEADROP by playing every feature as we built it and providing invaluable feedback that helped shape the creation of this experience. Now […]

Snapshot VI: Cleaners, Squads, Vendor, and New Proving Ground

We’re back, but we’re not alone…Sector 3 continues to develop and an ominous new presence has appeared.  An interconnected series of hatches have begun appearing throughout the tower. With the increased activity in the tower since the release of Snapshot V and over 200,000 hours of conflict being waged throughout the Cold Storage, the Refiner […]

Snapshot CL 7287: Brand New Weapon Class & Customization

DEADROP Snapshot CL 7287 is here! We’ve added more traversal features, more movement verbs, more attachments, more, more, more! In this fourth Snapshot, we are majorly upping the customization and communication factors, giving you more freedom and control over your gameplay experience with additions such as the Armory and Proximity Chat. Founders can download the […]

Snapshot CL 4461: Traversal Features and Movement Abilities

DEADROP Snapshot CL 4461 is here! Get ready for traversal features, more movement abilities, optics attachments, and more! In this third Snapshot, we went all in on providing more ways to get around Proving Ground (ladders and zip lines, anyone?). We also updated controls and our loot system. You’ve been asking for all these things, […]

Snapshot CL 3184: Welcome to Proving Ground!

The second DEADROP Snapshot is here! Get ready for your first taste of real combat in a brand-new PvP area called PROVING GROUND. See what’s new in the Player Hideout then prepare to battle it out in the Proving Ground for the ultimate prize – THE DEADROP. This build represents three thousand one hundred and […]